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This series continues to be amazing, thank you! For Jeremy, a few possible questions:

1) Jeremy used to do "Sage Advice" via Twitter, and the answers, along with changes to the books, would be collected in pdfs stored in an Errata section of the web site. This was a nice way to honor the tradition of Sage Advice. How can today's 5E fan find errata and pose questions and find answers?

2) Around 2021 or so, Hasbro recognized Wizards for high profitability, elevated it, and asked it to tell the company how to be more efficient. It also seemed to request more releases per year. How did this impact the D&D team then and now?

3) 2024 brings a very different look and feel artistically. The bard is a glam-rock bard. Many spellcasters are levitating. There is a lot more good-feeling cozy art. What brought about this stylistic change?

4) 2024 often experimented with wild changes, such as spells not being able to get a critical hit or new beast-headed celestial PH species. Very few of these experiments survived. What did the team learn from the 2024 playtest process?

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I second Teos' questions and add a couple more:

1) How did page count affect what content to include in each of the core books, and in *which* book to put some sections (such as custom backgrounds, or encounter math).

2) How would you like to improve the feedback process in the future? Would it benefit from being earlier in the process, or more freeform questions?

3) What was the SCRAMJET world design team?

4) Since you and Mr. Wyatt both have theological academic backgrounds, do discussions ever hit the level of the Blood War, or is it more like "a Baatezu and an Archon walk into a tavern in Sigil...?"

5) Now that the 2024 refresh is finally over, what are you and the team looking forward to getting back into the most?

and my recurring question

What game product from the ludography of TSR/WOTC would you like to bring back (as a 5e version or otherwise)?

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